Ten Horseback Games to Improve Your Riding

In This Chapter
  • Breaking up your lesson routine
  • Playing games to build your skills
Games on horseback are a great way to break up the strict regimen of riding lessons while still helping you develop good riding skills. They’re fun, too, for both riders and horses!
Remember
The games in this chapter are all suitable for beginning riders and should be played under the supervision of a riding instructor. Safety’s a primary concern while playing horseback games, so all participants should wear an approved equestrian safety helmet. See Chapter Safety First: Protecting Yourself around Horses for more information on riding helmets and general safety.
If you’re taking group lessons, ask your instructor to make some of these games a part of your lesson program. If you’re taking private lessons, see whether your instructor can put together a play day for his or her students. Any number of riders can play — from 2 to 20!

Simon Says


In the arena, Simon Says helps riders stretch their legs and develop their balance. This game also increases your confidence in the saddle by proving that you can do more than just sit there without falling off!

Simon Says on horseback is very much like Simon Says on the ground. Riders have their horses walk in single file along the rail. The instructor periodically calls out different gaits or asks for certain maneuvers, such as circle, reverse direction, or stop. (Part III has details on riding maneuvers and gaits, such as the walk, jog or trot, and lope or canter.) Riders have to follow all instructions that the instructor precedes with the words Simon says. If riders fail to perform the gait or maneuver — or if they perform a maneuver without Simon says in front of it — they’re eliminated. The last remaining rider wins.

Ride-a-Buck


The popular horseback game Ride-a-Buck is often performed bareback (see Chapter Even More Riding Styles and Activities for info about this riding discipline). It teaches riders good balance at the various gaits.

Riders start at one end of the arena lined up single file. The instructor puts a dollar bill under each rider’s leg, elbow, seat, or calf with half of the dollar bill sticking out. Riders then perform different gaits and maneuvers based on what the instructor calls out. The last rider with the dollar bill still in place is the winner.

Treasures on the Trail


This version of a treasure hunt conducted on horseback takes place on the trail. Riders develop their balance, mounting and dismounting skills, and proficiency in starting and stopping their horses.

The riders break up into teams (to be determined by your instructor; teams of two usually work best), and each rider receives a list of items he or she can find on trails adjacent to the stable. Items can include ordinary objects such as twigs, a certain type of flower, or a specific kind of tree bark. Sticking together for safety, team members collect the items within a given time limit. Whichever team returns to the stable first with the most items from the list wins.

Magazine Race


The Magazine Race is an arena relay to see who can best follow directions while also quickly mounting and dismounting. Teams can be as large as your instructor wants, although the number of riders should be even on both teams.

The instructor places a pile of magazines on the ground at the end of the arena. Riders line up at the other end. The instructor gives a page number to each rider, along with directions on how to hold the paper (in your teeth, between the horse and your left calf, under your seat, and so on) and which gait to use.

When the game begins, the first rider for each team rides to the end of the arena, dismounts, tears out the correct page number, climbs back in the saddle, and carries the paper back to the line as instructed. If the rider drops the paper, he or she must get off the horse and retrieve it. The first team to have all its riders finish the task is the winning team.

Ride and Tie


A fun activity for instructors and students alike is Ride and Tie. Although Ride and Tie is a recognized sport governed nationally by the Ride and Tie Association, the event is also a fun activity that trainers can organize for their students. It helps beginning riders practice mounting and dismounting quickly as well as develop skills in safely tying their horses (see Chapter Working from the Ground, Saddling, and Bridling for more information about tying).

Traditional Ride and Tie events consist of a three-member team: two humans and a horse. All three start on a trail at the same time, with the horse and one mounted team member going on ahead. The trail should be well marked and include obstacles along the way that are suitable for tying a horse to. When the rider reaches a point where she can safely tie the horse, she stops, secures the horse to a bush or tree, and then continues on foot. The team member who began the event on foot finds the tied horse, mounts up, and continues on past the other team member. He eventually stops, ties the horse, and goes on while the horse waits for the person on foot to catch up and mount. This relay continues until all three team members cross the finish line. The winning team finishes in the shortest amount of time.

Although sanctioned Ride and Tie events run anywhere from 20 to 40 miles, a fun event organized for students can be as short or as long as the instructor or trainer wants it to be. Instructors can get rules for Ride and Tie from the Ride and Tie Association at www.rideandtie.org.

Red Light, Green Light


A version of the popular kids’ game, Red Light, Green Light on horseback helps riders figure out how to stop and start their horses effectively and move them in a straight line.

A group of riders lines up at one end of the arena at the start line, and at the other end, the instructor draws a finish line in the dirt or uses cones to mark it. The instructor faces the riders and says “green light” to get them going. A few seconds later, the instructor says “red light.” All riders have to stop within a three-second count of hearing this command. If the rider doesn’t stop in time, he or she must go back to the starting line. The instructor continues to say “green light” and “red light” until at least one rider crosses the finish line. This game is usually played at the walk or trot, depending on the experience of the riders. Your instructor decides the gait.

Follow the Leader


Follow the Leader, which uses obstacles placed throughout an arena, enforces basic riding skills. Riders practice steering the horse and controlling the horse’s speed.

The instructor picks a leader in the group, and this rider then leads the way through the obstacles, which can include barrels, poles, straw bales, cones, and logs. All the other riders have to follow the lead of the horse in front of them. Whoever follows the pattern best (according to your instructor) becomes the new leader after a period of time. Riders play this game for entertainment value; Follow the Leader doesn’t have a specified winner.

Boot Bucket Race


Instructors can hold the Boot Bucket Race in an arena with just four buckets and several pairs of boots. This game is great for beginning Western riders because it teaches them to neck rein their horses (cue using rein pressure on a horse’s neck), an essential skill in Western riding. It also helps riders figure out how to keep their horses at a steady gait and how to mount and dismount quickly.

A finish line cuts the arena in half crosswise. One half becomes the play area, where the boots and buckets are set up. The instructor lines up several pairs of old riding boots on the fence posts at one end of the arena. She then places two buckets on each side of the arena, one toward the end of the arena, by the boots, and the other near the finish line the width of a horse from the rail.

The horses and riders wait on the other half of the arena. Riders are divided up equally into two teams, and the instructor indicates where the finish line is. The riders line up single file, with each team on one side of the arena. The team on the right will use the two buckets on the right side of the arena, and the team on the left will use the two buckets on the left.

The instructor calls a gait (walk or trot), and the race begins. One at a time, a rider from each team goes to the end of the arena where the boots are located and, with the non-rein hand, picks up a boot and carries it to one of his team’s buckets (switching the boot to the rein hand is allowed) and drops it in. If the rider misses, he has to dismount, pick up the boot, get back on the horse, and try it again.

As soon as the rider successfully gets the boot into the bucket, he crosses the finish line, tags the next rider, and goes back to the end of the line of his team’s riders. Then another rider from the team goes through the same process. Teams receive one point for each boot that makes it into a bucket. Whichever team has the most points when the last boot gets placed into a bucket is the winner.

Egg ’n’ Spoon Carry


The object of the Egg ’n’ Spoon Carry, which helps reinforce a rider’s balance and skill with the hands, is to perform various maneuvers on horseback while holding a hard-boiled egg on a spoon. This game is ideal for Western riders because the reins go in one hand and the spoon and egg go in the other.

Riders go around the arena performing the gaits and maneuvers that the instructor calls out. The winner is the last rider to be holding an egg.

Around the World


Around the World is challenging to beginning riders, but it’s great at building confidence and trust in the horse. It works best for English riders.

With the instructor holding the reins of the horse, one at a time, each rider must drop the reins, take her feet out of the stirrups, and swing her right leg over the front of the horse so both legs are on the horse’s left side. The rider then swings the left leg over the rump of the horse so she’s sitting on the horse backwards. The rider then swings the right leg over the rump so both legs are on the horse’s right side. Finally, the rider swings the left leg over the horse’s neck so she’s sitting on the horse properly again. The time ends when the rider’s feet are back in the stirrups.

The instructor times each student with a stopwatch as she performs the maneuver. The student who performs it the fastest is the winner.

by Audrey Pavia with Shannon Sand

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